Friday, October 9, 2009

Initial Research

Have started looking into research this morning concerning games that use mechanics which place the player in a paranoid state. I have found a variety of different sources and reviews which support these claims.

I did make a mistake this morning, I initially only research games within the survival horror genre as this was the most obvious place to start my enquires. I soon came to realise that a lot of games affect the player in this way irrespective of the genre the game belongs to. I then broadened my search reading reviews on action games and first person shooters.

I did find some great articles on Gamasutra and GamesIndusrt.biz that will help support my finding. The research document is by no means complete but I believe I have made a good start to producing an academically coherent piece.

The team has a meeting this afternoon with Phil and Brian later at four so we are meeting up early so we can discuss and are findings over the last few days.

Finally I am going to make a project plan in Microsoft project, this will be a initial plan with no dates for completion set, but will be the initial frame work a cohesive well structured route for completion.

Wednesday, October 7, 2009

Get the ball rolling!

Just a quick entry to get things rolling, had are first lesson to day got separated into our teams. I am really pleased with the group members as I have worked with them all before. So I know what to expect from them in-terms of work ethic and dedication to completing the module.

The team project we have been give is based on Seb’s project plan outlined in the project skills module, again I am quite happy with the question:

How do game environments affect paranoia in players?

I think it will give is a complex yet large amount of work to do over the course of the year module. Initial ideas and plans at this point obviously are based upon are previous knowledge of the subject area so nothing concrete was established, but ideas on how we could go about it where discussed.